Now calculate the new sheet image height by multiplying the number of frames by the texture resolution (e.g 16, 32, 64). For this example we're going to use the trapdoor block which is found in: textures\blocks\trapdoor.png First, open the texture in Photoshop (or your preferred image editor) Then decide how many frames you want for your animation. Create an animated sheet image The first thing we need to do is take a default sheet image and turn it into an animated file. The exact multiplier depends on the number of frames.
The exact height of the sheet image is a multiplier of the width. Sheet images are always a fixed width but they can vary in height. Sheet images come in varying sizes including 16x16, 32x32, 64圆4 etc. Each sheet image is a single block or item e.g. What is a sheet image/sprite? A sheet image is the new format for textures. We'll show you how to create an animated sheet image and how to choose frames and animation speed.
Instead of having a large texture which is split by 16x16 grids, you now have individual images (refered to as sheet images or sprites). Starting in Minecraft 1.5, Jeb has changed the way texture packs work.